| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
206
|
Posted - 2013.05.27 20:04:00 -
[1] - Quote
CCP Fozzie wrote:Aglais wrote:>last sticky before odyssey >haven't touched Torpedoes
I give up We're not touching torpedoes for Odyssey, we never said we were. In fact Torpedoes are nowhere near the top of our backlog, since they're very strong in their current state.
I agree i think the problem with them is that HAMS make them look worse than they are ... same range why?????
So Fozzie when are we getting the TE/TD/TC changes for missiles? And presumably a missile re-balance to go with it Things like - rocket range being too high - rocket explosion radius being far too low - HAMS battleship like range being nerfed down to cruiser range ... i.e. lasers are meant too have better range.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
206
|
Posted - 2013.05.27 20:45:00 -
[2] - Quote
yes cos 40km on an unbonused ship makes sense for a short range weapon system  'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
207
|
Posted - 2013.05.28 12:03:00 -
[3] - Quote
MeBiatch wrote:Jonas Sukarala wrote:yes cos 40km on an unbonused ship makes sense for a short range weapon system  neutrons with null 31km easy 40 with te and tc pulse with scorch 55km without te/tc 800's with barrage 42km without te/tc...
how deep into falloff are all these weapons at 40km? ... answer is only scorch is in optimal range the rest aren't worth talking about. and we all know scorch is a little OP for range but then lasers have many issues to be sorted out first.
And he is talking about 40km for basic range T1 ammo rather than the javelin range which would be even higher range than scorch is. And if you have to include mods than your argument breaks down very fast as he was talking about unbonused basic T1 ammo range 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
208
|
Posted - 2013.05.28 15:45:00 -
[4] - Quote
CCP Fozzie wrote:Moonaura wrote:CCP Rise wrote: It should also be mentioned that we hope to have a look at cruise missiles and torpedos in time for the summer expansion as well.
This can be found in the Minmitar Battleship changes, specifically quoted from the Typhoon changes... it's been there for weeks. We had a look at both of them, decided to change cruise and not to change torps. Moonaura wrote:Torpedos badly need fixing. They are 'terrible' at hitting below battleship size ships. They don't even do full damage against a stationary, large signature battleship. And unlike gunnery, which has tracking computers etc, there are no modules for affecting their ability to hit anything smaller. T2 Torpedos versions are far worse than faction because of the mechanics of how they work. Only really good for POS bashing.
In short, without doubt, the worst weapon platform in the game. From this I have to assume that you haven't used torps since we buffed them significantly in Retribution. Give them a try again, you'll find they are much improved since we made all skills apply to short range missiles and buffed their T2 ammo.
Fozzie
Any time scale on missiles rebalance for TD's etc? And please tell me you will nerf HAM range after looking at torps? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
208
|
Posted - 2013.05.28 15:58:00 -
[5] - Quote
Fozzie
Nice to know you have noticed rockets and HAMS need a nerf .. but why when i pointed this out when you did the missile rebalance last time did you not nerf them then? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
208
|
Posted - 2013.05.28 18:07:00 -
[6] - Quote
MeBiatch wrote:Raven Solaris wrote:CCP Fozzie wrote:Maximus Andendare wrote:CCP Fozzie wrote:Providing a balanced method of disrupting missile users is still something we want to do at some point. Hey, I don't mean to derail this thread further, but can you speak as to why allowing TD on missiles with TC/TEs to counter did not provide a balanced way to disrupt missiles? I'm not saying that it wouldn't.  What about defender missiles? i am hopping they go the way of deep space probes...
There are many things that should be deleted... tons of meta 0 modules for the same module make no sense ... micro anything is waste of space. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
208
|
Posted - 2013.05.28 18:13:00 -
[7] - Quote
Sergeant Acht Scultz wrote:CCP Fozzie wrote: The exceptional performance of certain missile systems (most notably HAMs and Rockets) stand out among the things we'll need to look closely at when we next tweak those weapon systems
Sorry for the diplo answers but as this thread proves, it's easy for miscommunication to occur if we're not careful. Aren't these exceptional performances the effect of some cause like ships bonus rather than missile it self? Just a thought because seems HAM's are mostly performing well in some hulls with specific bonus that might be a bit high, and by this I specially think at T1 ships level. This needs attention even more closely because of many misconceptions about ships bonus tiers skills and whatnot, Tengu being the most visible prove of many of these misconceptions/understanding.
No what he means is why in the hell do HAMS have the same range as Torps??? and rockets occupy the space where HAMS should be closer to. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
209
|
Posted - 2013.05.29 13:38:00 -
[8] - Quote
Sergeant Acht Scultz wrote:Jonas Sukarala wrote:No what he means is why in the hell do HAMS have the same range as Torps??? and rockets occupy the space where HAMS should be closer to. It's a medium size weapon system and as such is rather in line with other weapons systems except medium rails being exceptionally terrible. Missiles use BCU's and...BCU's+rigs, other weapon systems use DMG mods+tracking enhancers+rigs, thus is balanced from my point of view since I can and use all of those. Now for the main point, being the exceptional performances in terms of ships used and using those there are several causes to this, from number of players already skilled for Drakes and Drake new bonus. However the considered so "exceptional " performance is not even on the TOP20, thus doesn't need that much of tweaks. Cerberus can spew those at stupid ranges but again it's normal it's a T2 specialized ship that actually has not that much dps or overall very good, Tengus benefit quite well from these bonus but again for a T3 ship it's normal and rather balanced. On topic: yay again to navy cap boosters. Some concerns about AAR and ASB unbalance at S and M size with this small but so important change that will very probably make my armor frigates and cruisers fit shield more than ever. CCP needs to make sure those AAR's are getting in line quite fast.
So you're disagreeing with Fozzie and saying they don't need a range nerf considering T1 HAMS have almost the same range as the T2 ammo on guns like barrage and scorch and null? range mods is something they will add to missiles in the form of TE's/TC's but saying they are normal for their size since they have the same range as torps (battleship) weapon is just plain wrong.
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
211
|
Posted - 2013.05.31 13:10:00 -
[9] - Quote
Sal Landry wrote:Jonas Sukarala wrote:No what he means is why in the hell do HAMS have the same range as Torps??? and rockets occupy the space where HAMS should be closer to. I've been playing for about two years and have seen the "Why do HAMs and torps have the same range" question many times, and this thread is the first time I've ever seen someone say that the way to fix this was to nerf HAM range.
is that good or bad? :P 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
211
|
Posted - 2013.06.01 13:43:00 -
[10] - Quote
Christ sergeant Scultz....thats some rant with a lot of misleading info there.
First off projectile ammo T1 level range is no more than 20km HAMS do that now but without any damage loss at that range. T1 HAMS have good tracking which is why people use faction HAMS instead of rage for better application. also there is RML's at cruiser level which will track better than 180's with better range.
T1 is the base for everything in this game..... faction is plain improvement ..T2 then specializes... missile T1 ammo is in better state than most gun ammo types at T1 level.
Fozzie has said torps are fine so don't expect any changes there and HAMS and torps can't occupy the same range ... I think you overestimate how good autocannnon range and damage is at best they do 70% of damage at HAM range and rapidly decreases deeper into falloff they go where as missiles are always at optimal range when they hit so 100% damage potential.
also don't compare LR guns with medium short range missiles although it kind of does the work for me that you have to resort to that nonsense..
'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
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